![]() I’ve been looking at the sky a lot lately thinking about this and noticing how clouds look at different sun angles, humidity levels, etc and it really seems like it all comes down to scattering (Raleigh and mie?), and volumetric lighting/shade. ![]() Would it simplify things to remove the sky color mechanism and replace it with in/out scattering, and make clouds basically just white blobs where the shading comes purely from the sun, and they fade into low contrast blue shadow type things in the distance? Is the model now that there is a sky texture (based on altitude, time if day, etc), clouds that have some shading, and atmospheric scattering, all as kind of separate things that layer over eachother? If so, that sounds really hard to balance and might be the cause of some of the issues, like too dark clouds, and scattering being too white instead of starting closer as a blueing/decontrasting effect (because you are avoiding cyan clipping when the scattering sits atop the sky colors). I was wondering, re: clouds and sky (and take this as an anti-complaint, you guys are kicking butt)
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